7 Temmuz 2010 Çarşamba

Tropical-Tailspin


Description

This game is quite simple, tilt to control the plane (it controls like X-Plane), the game is a scavenger hunt so you have to find the landmarks. For example flying just over the peak of the mountain reveals a landmark as does flying under the archway. This is an example game that demonstrates the basic principles of physics, 3D modeling, level design, etc. It's up to readers to take the principles established by this book and polish them into a great game. Making great games is an art. Good luck and happy game making!

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Take off into the wild blue yonder over a chain of tropical islands. Maneuver your seaplane into barrel rolls, flips, and through narrow passage ways as you attempt to find all of paradise's secret landmarks.

Learn the ins and outs of 3D game programming:
-Physics
-3D Modeling
-Texturing
-Accelerometer Calibration
-Touch Input

Tropical Tailspin is the example game from the new book iPhone 3D Game Programming All in One by Jeremy Alessi.

The author's credits include Aerial Antics, nominated for Sim Game of the Year by Game Tunnel, listed as a Top 5 physics download by Computer Gaming World, and featured on the G4 Network Television show Cinematech. Jeremy's iPhone credits include hits like Skyline Blade and Crash For Cash, a #1 ranked title that has been played in excess of 2 million times! Jeremy also created the Games Demystified series of articles that appear on Gamasutra.

In iPhone 3D Game Programming All in One Jeremy leads would be developers from conception to completion on Tropical Tailspin. This book has been created for novices but even experienced developers will find something to love. From Physics to 3D modeling iPhone 3D Game Programming All in One has it all.

iTunes Store Link

AppStore FREE

Screenshots



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